Become familiar with disruptive technologies and different digital environments:
- Social Media
- Online collaboration tools
- Virtual Reality
- Augmented reality
- Mixed Reality
- Cross Reality
- Big data
- Artificial intelligence
- Learning Analytics
Experiment with pedagogical and facilitation approaches in digital contexts to address specific teaching, learning, training, development and upskilling needs;
Collaborate and exchange with relevant technological and digital laboratories and spaces as well as research centres;
Adopt problem-based, challenge-based and project-based learning;
Foster collaboration, exchange, and creativity;
Generate recommendations based on experimentation and new interdisciplinary, transdisciplinary, multidisciplinary, multisectoral knowledge in pedagogical practices in digital contexts.
Contribute to the Chair’s open-access resource bank.