The Observatory+The Laboratory+The Training+The EduTechno+

“Every great advance in science has issued from a new audacity of imagination.”

JOHN DEWEY (1929)
Objectives

Become familiar with disruptive technologies and different digital environments:

  • Social Media
  • Online collaboration tools
  • Virtual Reality
  • Augmented reality
  • Mixed Reality
  • Cross Reality
  • Big data
  • Artificial intelligence
  • Learning Analytics
  • Bots

Experiment with pedagogical and facilitation approaches in digital contexts to address specific teaching, learning, training, development and upskilling needs;

Collaborate and exchange with relevant technological and digital laboratories and spaces as well as research centres;

Adopt problem-based, challenge-based and project-based learning;

Foster collaboration, exchange, and creativity;

Generate recommendations based on experimentation and new interdisciplinary, transdisciplinary, multidisciplinary, multisectoral knowledge in pedagogical practices in digital contexts.

Contribute to the Chair’s open-access resource bank.

Projects